
Some of them literally die waiting for a room to be open because they decided to do something else instead of waiting in the immediate vicinity of the room. And for some, the realization might be too late when they realize their staff isn’t properly equipped to handle the large masses of clowns, mimes, and people who simply got their head stuck in a frying pan because they thought it would be a great idea to have it as a last minute costume for a party.Īnother related issue is how some of the patients choose to wait on the other side of the hospital instead of close to the room they are queueing up for. Regardless of what your design preferences might be, careful planning is a must as you progress. As patients pour in, it can be difficult to cope. But for others, the chaos that results might be less than desirable. I enjoyed starting over from scratch to rethink my choices, and in effect the game’s pathfinding problems challenge me to find a better way to widen out these bottlenecks. I ended up restarting several times just because i wasn't content with how I went about things. I’m not sure if it’s a bug or a feature intended to deliberately spike the game’s difficulty as your operation becomes more complex and patients keep coming in.
#Theme hospital part 1 full
Suddenly all your GP offices are not enough anymore and need to be prioritized full time. AI pathfinding issues add up when the hospital gets more crowded. However, after over thirty hours of gameplay, some issues start presenting themselves. I’m not sure how such an illness works, but they get sent to the De-Lux Clinic, to get their heads unscrewed and replaced.

Two Point Hospital’s equivalent is Light Headed, in which patients come in with light bulbs for heads. Hilarious and the kind of slapstick comedy I loved as a kid. Doctors treated it by simply puncturing their heads and then re-inflating them in an inflation room. In Theme Hospital, patients could get a disease called Bloaty Head. I love the quirky illnesses these little people get. It truly captures best of the classic that inspired it and builds upon it. Which is great, because a modern day successor was something I’d wished for. The influence that Theme Hospital bestows on Two Point Hospital extends beyond the unique gameplay. It’s pretty boilerplate stuff for games of this genre, and the overall goal is to build a self-sustaining hospital that can operate on its own. You’re guided by a couple of goals that unlock progress into the next hospital, in which the difficulty goes up and you get more stuff to play with. All the broad management decisions are yours and yours alone to make. You pick out rooms, make the hiring decisions for the doctors, nurses, assistants and janitors who will keep your hospital running.

Two Point Hospital begins in Two Point County, where you are charged with setting up and designing the hospital to your specifications. Waves of nostalgia poured in with the long hours I’ve played. system in which the lady sasses you, it felt so good. It’s an absolute joy, starting up the game to be greeted with pleasant music that stuck with me even when I was at work.

Two Point Hospital takes managing a whole hospital to similarly comic extremes. Like Theme Hospital, this is a top-down, isometric business management game about hospitals that adopts a cartoonish take on the subject.Ī contemporary game you could compare it with is Surgeon Simulator, the laugh out loud “simulation” of what it’s like to be an ambulance surgeon.

I played Theme Hospital back in the day, and it’s quite the gem, so I didn’t want to be let down by Two Point Hospital. I have to admit that being assigned to review this made me scared and excited. Two Point Hospital is the spiritual successor to 1997’s Theme Hospital.
